Virtual Reality (VR)

Virtual reality takes people to a whole new place. Want to visit Mars? How about the depths of the ocean? Or maybe just explore a skyscraper that hasn’t been built yet.

Remote Training

Do on-site training – off-site. Train for dangerous situations from the safety of virtual reality. Provide direction and assistance remotely.

VR removes a trainee from their current environment and places them in an entirely new one. They can train anywhere at any time. Record their actions to evaluate metrics like speed, safety, and number of times they need help.

Visualization

Visualize a new concept either as a model or at scale, switch between them at will. Walk around in any changes created only moments ago. Manipulate objects with ease in VR. Do all of this in a shared environment with other people located anywhere in the world.

Controlled Environment

You entirely control the virtual world and can make any rules or scenarios you wish. Take someone out of their current situation, and put them in an entirely new one. Pause, and interject at any time.

Computer Based

Computer-based headsets provide a high fidelity experience with the requirement of being tethered to a computer.

  • Oculus Rift S
  • HTC Vive 2, Vive Pro 2, and Cosmos
  • Valve Index

Self Contained

Self-powered headsets do not need to be connected to a computer to function. They can run on battery power at the expense of a lower quality ceiling compared to computer tethered headsets. The best and only self-powered headset you should consider is currently the Oculus Quest 2.


Frame Push builds augmented and virtual reality apps, web apps, and experiences to help your business succeed. Contact us to integrate our expertise into your plan.